Javascript Vue

A simple Vue 3 component for using Lottie animations in Vue 33 min read

Vue 3 Lottie

vue3-lottie was created to help developers add Lottie animations to their Vue 3 applications. In my search for a simple way to add Lottie animations to my Vue application I found a suprising lack of maintained solutions. vue3-lottie is a vue wrapper around the lottie-web library with a few additional features.

Demos

View the live demos here: https://vue3-lottie.vercel.app

Installation

If you are using npm:

npm install vue3-lottie

If you are using yarn:

yarn add vue3-lottie

Usage

The most common use case is to register the component globally.

// main.js
import { createApp } from ‘vue’
import Vue3Lottie from ‘vue3-lottie’

createApp(App).use(Vue3Lottie).mount(‘#app’)

Alternatively you can also import the component locally.

import Vue3Lottie from ‘vue3-lottie’

export default {
components: {
Vue3Lottie,
},
}

You can then use the component in your template

<template>
<Vue3Lottie :animationData=DogJSON :height=200 :width=200 />
</template>

<script>
import Vue3Lottie from vue3-lottie
import DogJSON from ./lotties/dog.json

export default {
components: {
Vue3Lottie,
},
data() {
return {
DogJSON,
}
},
}
</script>

Props and options

More detailed explanations are provided in the documentation.

Prop
Type
Default Value
Description

animationData
Object
{}
The lottie animation data provided as a JSON object

animationLink
String

A URL link to the Lottie animation data (eg: Lottie Animation URL on lottiefiles.com)

width
Number or String
“100%”
Width of the lottie animation container (Numbers correspond to pixel values)

height
Number or String
“100%”
Height of the lottie animation container (Numbers correspond to pixel values)

speed
Number
“1”
Speed of the lottie animation

direction
String
“forward”
Animation play direction

loop
Number or Boolean
true
The number of instances that the lottie animation should run (true is infinite)

autoPlay
Boolean
true
Start animation on component load

delay
Number
0
Delay the animation play state by some milliseconds

pauseAnimation
Boolean
false
Prop to pass reactive variables so that you can control animation pause and play

pauseOnHover
Boolean
false
Whether to pause the animation on hover

playOnHover
Boolean
false
Whether to play the animation when you hover

backgroundColor
String
transparent
Background color of the container

rendererSettings
Object
{}
Options for if you want to use an existing canvas to draw (can be ignored on most cases)

Events

A few events are emitted from the component. Look at the Demos for examples.

onComplete

If your animation has a finite amount of loops you can use this event to know when the animation has completed.

onLoopComplete

If your animation has a finite amount of loops you can use this event to know when the animation has completed a loop.

onEnterFrame

This event is fired every frame of the animation. There will be 60 events fired per second if your lottie animation runs at 60fps.

onSegmentStart

This event is fired when the animation enters a segment.

Methods

You can control the animation with the following methods. These methods can be called by assigning a ref value to the vue3-lottie component. Look at the Demos for examples.

play

Plays the animation

pause

Pauses the animation

stop

Stops the animation. This will also reset the animation to the first frame. Look at the demo for some examples.

destroy

You can call this method to destroy the animation. It will remove the animation from the DOM.

setSpeed(speed)

You can call this method to change the speed of your animation.

setDirection(direction)

You can call this method to change the direction of your animation.

getDuration(inFrames)

You can call this method to get the duration of your animation.

goToAndStop(frameNumber, isFrames)

You can call this method to go to a specific frame of your animation. The animation will be stopped at the end of this call.

goToAndPlay(frameNumber, isFrames)

You can call this method to go to a specific frame of your animation. The animation will be played from this frame.

playSegments(segments, forceFlag)

You can call this method to play a specific segment of your animation.

setSubFrame(subFrame)

You can call this method to set the subframe value.

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